We’ve integrated the Quixel Megascans 3D Assets and Surface categories into the Twinmotion asset library for easy browsing and access directly within your Twinmotion projects. I have problems downloading any asset on the Bridge, every time says that the download has failed, anyone with the same problem? quixel bridge could not send data over port 28888 To do that, you can either: Click the Refresh button. Quixel Bridge not exporting to ue5 : UnrealEngine5 Gaming. quixel bridge could not send data over port 28888 Click the MetaHuman thumbnail, then click the UPDATE button. quixel bridge export error If you tried to use the Quixel Bridge to Maya export feature you probably recognized it’s not working correctly (a missing Displacement shader, a strange aiRange node to modulate the roughness – which is not doing anything by default, and a few other things). Try following this guide, but substitute any Unreal-specific terminology for Blender, such as file/folder locations: https://help.quixel.com/hc/en-us/articles/360002142638-Why-am-I-seeing-Could-not-send-data-over-Port-13428-13429-error-in-Bridge-when-exporting-to-UE4- If you don't see the Quixel Bridge plugin here, then you may need to install it from the Epic Games Launcher. Bridge Graphics: The perfect Bridge between Megascans and your favorite tools. 2) Yes, Blender 2.83 has to be running when the export is carried out. These are things that could easily be covered in an introductory video for Quixel. Perhaps when you redo the videos to cover the fact that BaseLayer no longer exists, you could toss something in there about this issue as well. Join the Quixel community. Answered: Quixel bridge issue, failing to download assets In the information panel that opens on the right side of the window, click on the Settings (gear) icon and select Export Settings. For whatever reason, the Export Panel needs to be open for images to be exported successfully.